
Zijie (Aniki) Zhuo
Gameplay Engineer & AI Engineer &Technical Artist
Hell Meme(Game Jam)
Designer & Programmer

Keywords
Interactive Animation | Enemy Spawning | Movement AI | Atmosphere Design | Tension Control | State Machine
OverView
Hell Cat is a narrative-driven single-player action game. Players take on the role of a cat that has fallen into hell, descending floor by floor in an elevator. At each stop, restless spirits intrude, and the player must hold the door button to guide them away, accumulating “merit.” By releasing enough spirits, the cat can ultimately rescue its owner at the final destination. The game combines atmospheric storytelling with tension-filled interactive mechanics, allowing players to experience the theme of “redemption” through suspense and anticipation.
Credit & Specs
Team: 5-Person Team (Work with Annika from UCB, ritsu from cU, bilbo from nyu, caroline)
Engine: Unity 2D
Development Period: Mar 2025
Platform: PC
Genre: Single-player / Action / Atmospheric Narrative / Linear Levels
My Responsibilities
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design and implementation the elevator scene.
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Programmed door button logic and related animations.
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Developed ghost spawning, movement, and interactive feedback systems.
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Crafted the overall atmosphere, ensuring progression of tension and emotion.
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Conducted gameplay testing to refine pacing and dramatic tension.