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Zijie (Aniki) Zhuo
Gameplay Engineer & AI Engineer &Technical Artist
Frogger(Tribute to 1981 classic — Early rhythm and action arcade design)
Designer & Programmer & Sound Designer

Keywords
Timing Judgment | Moving Platforms | Difficulty Curve | Rhythmic Experience
OverView
A recreation of the 1981 arcade classic. Players guide a frog across busy roads and rivers, using logs and turtles to reach safety. The game emphasizes rhythm, timing, and simple rules that generate continuous tension.
Credit & Specs
Team: Personal Project
Language: Terminal (C++)
Development Period: Feb 2025
Platform: PC
Genre: Single-Player / Rhythm Action / Dodging
My Responsibilities
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Implemented Frogger’s core gameplay in C++: frog movement and death detection, car collision checks, log transport mechanics, and dynamic vehicle speed scaling.
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Explored how limited rules can create ongoing rhythmic tension.
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