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Frogger(Tribute to 1981 classic — Early rhythm and action arcade design)

Designer & Programmer & Sound Designer

Keywords

Timing Judgment | Moving Platforms | Difficulty Curve | Rhythmic Experience

OverView

A recreation of the 1981 arcade classic. Players guide a frog across busy roads and rivers, using logs and turtles to reach safety. The game emphasizes rhythm, timing, and simple rules that generate continuous tension.

Credit & Specs

Team: Personal Project

Language: Terminal (C++)

Development Period: Feb 2025
Platform: PC
Genre: Single-Player / Rhythm Action / Dodging

My Responsibilities

  • Implemented Frogger’s core gameplay in C++: frog movement and death detection, car collision checks, log transport mechanics, and dynamic vehicle speed scaling.

  • Explored how limited rules can create ongoing rhythmic tension.

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