
Zijie (Aniki) Zhuo
Gameplay Engineer & AI Engineer &Technical Artist
The Road to Dining Hall
Designer & Playtester

Keywords
Turn-Based | Random Events | Balance Tuning | Playtesting | Party Game
OverView
The Road To Dining Hall is a turn-based multiplayer strategy game infused with both planning and luck. All players start at the same point and move one step per turn. Acceleration tiles, traps, and random events are interwoven across the board. The first to reach the “Dining Hall” wins. The combination of route choice and unpredictable events makes every match full of surprises and laughter.
Credit & Specs
Team: 4-Person Team (Work with caroline, chengyuan, hugo from USC)
Development Period: Sep 2024
Platform: Board Game
Genre: Multiplayer Competitive / Turn-Based / Random Events
My Responsibilities
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Designed and implemented special items and event mechanics (speed boosts, slowdowns, traps).
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Organized multiple rounds of user testing to balance chaos and fairness.
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Led iteration of the item system.




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