
Zijie (Aniki) Zhuo
Gameplay Engineer & AI Engineer &Technical Artist
Before Dawn
Independent Planner & Designer & Producer & Playtester

Keywords
Strategy | Information Warfare | Multi-Phase Systems | Balancing & Tuning | Narrative Immersion
OverView
Before Dawn is a large-scale 6-player strategic and deduction board game inspired by World War II. Each player represents an intelligence officer from one of six nations (UK, US, Germany, USSR, China, Japan). The game unfolds across five escalating phases: Intelligence Outpost → Urban Combat Drill → Naval Drill → Deception Warfare → World Showdown. Players manage resources, territories, true/false intelligence, and military strategies in a layered contest of wit and power.
Credit & Specs
Team: Personal project, Special Thanks: Annika from UCB
Development Period: Apr 2025 - Aug 2025
Platform: Board Game
Genre: Multiplayer / Large-Scale Strategy / Deduction / Multi-Phase Contest / Resource & Territory Control / Intelligence Bluffing / Final Battle
My Responsibilities
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Independently planned rules and world-building, designing 4 standalone subsystems + 1 integrated grand system.
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Wrote narrative backstories and multi-phase scripts.
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Built skills system and balanced numerical parameters.
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Produced item cards and physical prototypes.
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Organized playtests to refine rules and balance narrative immersion with strategic depth.




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