
Zijie (Aniki) Zhuo
Gameplay Engineer & AI Engineer &Technical Artist
Vow of offering
Designer & GAMEPLAY ENGINEER

Keywords
Puzzle Exploration | AI Following | Laser Detection | Visual Puzzle | FPS Combat | Combat Feedback | Level Design | Atmospheric Narrative
OverView
Vow Of Offering is an atmospheric experience game blending puzzle-solving and adventure narrative. The story begins with a “mysterious ritual performed by the grandfather,” leading the player into a supernatural realm of survival. In the mirror-reflection level, mirrors are used to create “shadow paths” to evade ghosts while collecting altar items to complete the ritual. In the garage puzzle level, players assemble a Buddha statue in first-person view, then transition into an intense FPS combat phase, forming a cross-genre fusion of puzzle exploration and battle pacing.

Credit & Specs
Team: 2-Person Team (Work with Anna from usc)
Engine: Unity 3D
Development Period: Aug 2024 – Dec 2024
Platform: PC
Genre: Single-player / Puzzle / Adventure / Atmospheric Narrative / FPS
My Responsibilities
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Independently designed two core levels.
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Programmed and implemented the “mirror reflection shadow” gameplay.
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Developed AI following and laser detection systems.
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Built visual puzzle mechanics.
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Coded FPS combat module.
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Optimized hit detection and camera shake parameters to enhance immersion and combat feedback.
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Conducted three rounds of user testing, iterating and refining the gameplay.

Level Zero


Level One


Level Two