
Zijie (Aniki) Zhuo
Gameplay Engineer & AI Engineer &Technical Artist
Star Fox(Tribute to 1993 classic — foundation of 3D rail shooters)
Designer & Gameplay Engineer & Sound Designer

Keywords
3D Projection | Spawning & Destruction | Moving Camera | Hit Detection | Chain Explosions
OverView
A recreation of 1993-style gameplay. Players pilot a spacecraft through tunnel stages at high speed, dodging obstacles and shooting enemies. The core is rail shooting combined with real-time dodging.
Credit & Specs
Team: Personal Project
Language: Terminal (C++)
Development Period: Apr 2025
Platform: PC
Genre: Single-Player / Rail Shooter
My Responsibilities
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Recreated tunnel-style gameplay in C++: 3D effect simulation, ship movement and speed adjustment, obstacle/enemy spawning, bomb and chain explosion logic, HP system.
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Explored technical challenges of simulating 3D effects and spatial representation.