
Zijie (Aniki) Zhuo
Gameplay Engineer & AI Engineer &Technical Artist
Lady in Castle
Gameplay Engineer & AI Engineer & Sound Designer & UI Engineer

Keywords
State Machine | AI | Skill System | Combat Impact | Camera Feedback | Audio-Visual Sync | UI/UX
OverView
Lady in Castle is a medieval fantasy single-player combat game. Players wield sword and magic to battle spiders, zombies, vampires, and werewolves within an ancient fortress. Conquering each challenge brings them closer to the ultimate secret hidden in the castle’s deepest chamber.
Credit & Specs
Team: personal project
Engine: Unreal
Development Period: May 2025 – May 2026
Platform: PC
Genre: Single-player / Combat / AI Enemies / Skills / Impactful Action
My Responsibilities
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Designed and programmed a player state machine (walk, run, crouch, jump, attack, defend, skill cast).
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Implemented AI behaviors for spiders, zombies, vampires, and werewolves.
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Synced character actions with audio and camera shake to enhance impact feedback.
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Developed three skills with corresponding animations and effects.
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Designed UI/HUD for clear skill indicators, player status, and health bars.


Sample Blueprints
