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Zijie (Aniki) Zhuo
Gameplay Engineer & AI Engineer &Technical Artist
Running Snail (demo)
Designer & Programmer & Sound Designer

Keywords
Rhythm Detection | Danger Avoidance | Soundscape Design | Focus Challenge
OverView
Running Snail is a rhythm survival game that appears simple but hides tension. Players must move a snail across a traffic-heavy road in rhythm to the beat, avoiding cars. Any delay or mistimed action puts the snail in danger, testing focus and reflexes.
Credit & Specs
Team: 2-Person Team (Work with Lynk from usc)
Engine: Unity 2D
Development Period: Nov 2024
Platform: PC
Genre: Single-Player / Rhythm / Survival
My Responsibilities
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Designed rhythm detection mechanics.
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Implemented interactions between cars and snail.
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Introduced rhythm and ambient sound effects, immersing players in the “slow survival” tension.
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