
Zijie (Aniki) Zhuo
Gameplay Engineer & AI Engineer &Technical Artist
Treasure Hunting (mfa)
Gameplay Engineer

Keywords
Multiplayer Combat | Party Game | Exploration & Battle | Regional Connection | Item System | Controller Feedback | Data Optimization
OverView
Treasure Hunting is a four-player party exploration and battle game. Players explore unique regions, collect items and treasures, and uncover hidden clues. Connecting regions triggers battles where players compete for points. Exploration and combat drive each other, offering both a lighthearted adventure and a strategic contest among friends.
Credit & Specs
Team: 30-Person Team (Work with group from usc)
Engine: Unity 3D
Development Period: May 2024 – May 2026
Platform: PC
Genre: Multiplayer / Adventure / Party / Combat / Exploration
My Responsibilities
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Implemented the special item system available during the exploration phase.
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Refined collision feedback between players to enhance combat interactions.
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Optimized input handling and controller vibration for immersive feedback.
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Improved data storage methods to boost runtime performance and efficiency.