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Zijie (Aniki) Zhuo
Gameplay Engineer & AI Engineer &Technical Artist
Pac-Man(Tribute to 1980 arcade golden age icon)
Designer & Gameplay Engineer & Sound Designer

Keywords
Pathfinding AI | State Machine | Chase-and-Escape Loop | Mode Switching
OverView
A recreation of the 1980 classic. Players control Pac-Man in a maze, collecting pellets while avoiding ghosts. Eating power pellets lets Pac-Man turn the tables. The cycle of chase and escape creates fast-paced, addictive gameplay.
Credit & Specs
Team: Personal Project
Language: Terminal (C++)
Development Period: Mar 2025
Platform: PC
Genre: Single-Player / Maze / Chase-and-Escape Loop
My Responsibilities
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Programmed AI for four distinct ghost behaviors, pathfinding to chase Pac-Man.
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Implemented ghost “fear” mode and Pac-Man’s ghost-eating mechanic.
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Developed Pac-Man’s death and respawn logic.
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