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Pac-Man(Tribute to 1980 arcade golden age icon)

Designer & Gameplay Engineer & Sound Designer

Keywords

Pathfinding AI | State Machine | Chase-and-Escape Loop | Mode Switching

OverView

A recreation of the 1980 classic. Players control Pac-Man in a maze, collecting pellets while avoiding ghosts. Eating power pellets lets Pac-Man turn the tables. The cycle of chase and escape creates fast-paced, addictive gameplay.

Credit & Specs

Team: Personal Project

Language: Terminal (C++)

Development Period: Mar 2025
Platform: PC
Genre: Single-Player / Maze / Chase-and-Escape Loop

My Responsibilities

  • Programmed AI for four distinct ghost behaviors, pathfinding to chase Pac-Man.

  • Implemented ghost “fear” mode and Pac-Man’s ghost-eating mechanic.

  • Developed Pac-Man’s death and respawn logic.

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