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Asteroids(Tribute to 1979 classic — pioneered the space shooter genre)

Designer & gameplay Engineer & Sound Designer

Keywords

Vector Motion | Collision & Fragmentation | Spawning | Recycling | Rhythmic Shooting | Inertia Physics

OverView

A recreation of the 1979 arcade classic. Players pilot a spaceship in space, destroying asteroids and UFOs. The ship can shoot in 360° and glide with inertia. Players must control momentum, dodge attacks, and eliminate enemies.

Credit & Specs

Team: Personal Project

Language: Terminal (C++)

Development Period: Feb 2025
Platform: PC
Genre: Single-Player / Inertia Physics / Shooter

My Responsibilities

  • Implemented spaceship and asteroid interactions in C++ terminal (ship movement/rotation, bullet hit and fragmentation, asteroid splitting and respawn system).

  • Added shooting and explosion sound effects.

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