
Zijie (Aniki) Zhuo
Gameplay Engineer & AI Engineer &Technical Artist
Asteroids(Tribute to 1979 classic — pioneered the space shooter genre)
Designer & gameplay Engineer & Sound Designer

Keywords
Vector Motion | Collision & Fragmentation | Spawning | Recycling | Rhythmic Shooting | Inertia Physics
OverView
A recreation of the 1979 arcade classic. Players pilot a spaceship in space, destroying asteroids and UFOs. The ship can shoot in 360° and glide with inertia. Players must control momentum, dodge attacks, and eliminate enemies.
Credit & Specs
Team: Personal Project
Language: Terminal (C++)
Development Period: Feb 2025
Platform: PC
Genre: Single-Player / Inertia Physics / Shooter
My Responsibilities
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Implemented spaceship and asteroid interactions in C++ terminal (ship movement/rotation, bullet hit and fragmentation, asteroid splitting and respawn system).
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Added shooting and explosion sound effects.