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Sisyphus's worst day (AGP)

Designer & GAMEPLAY ENGINEER

Keywords

Isometric View | Behavior Tree | Camera System | AI Patrol | Path Guidance | Level Design | System Design

OverView

Sisyphus’s Worst Day is an isometric puzzle game with allegorical undertones. Players take on the role of the “Hand of Fate,” constructing traps through mechanics such as building movement, teleportation, blocking, and terrain alteration to prevent Sisyphus from pushing the boulder up the hill. The challenge lies in crafting the one correct combination and deconstructing paths to break the eternal cycle.

Credit & Specs

Team: 30-Person Team(Work with Group from usc)

​Engine: Unity 3D
Development Period: May 2025 – May 2026
Platform: PC
Genre: Single-player / Isometric View / Puzzle / Level Construction

My Responsibilities

  • Built the isometric view module, implementing camera follow, scene transitions, and AI patrol behavior.

  • Designed the lobby scene, user store, and player navigation paths to enhance exploration and interaction flow.

  • Collaborated with the team to construct a behavior tree, defining state transitions for “Move / Build / Interact” actions.

  • Independently designed and implemented the prototype for the “moving building” mechanic, advancing the integration of gameplay systems with narrative themes.

Art Concept

AI Demo

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