
Zijie (Aniki) Zhuo
Gameplay Engineer & AI Engineer &Technical Artist
Zelda(Tribute to 1986 classic — Make “Zelda-style adventure” design)
Designer & Gameplay Engineer & Sound Designer

Keywords
Open Exploration | Dungeon Entry | Destructible Objects | Real-Time Pathfinding
OverView
A recreation of the 1986 classic, one of the earliest action-adventure and open exploration games. Players guide Link through Hyrule, exploring dungeons, solving puzzles, and fighting enemies. It combines open exploration, dungeon puzzles, and gear progression.
Credit & Specs
Team: Personal Project
Language: Terminal (C++)
Development Period: Mar 2025
Platform: PC
Genre: Single-Player / Action Adventure / Open Exploration
My Responsibilities
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Implemented player movement, sword attacks, destructible objects, and enemy AI pathfinding in C++ terminal.
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Explored how free exploration and gradual puzzle-solving combine to create lasting adventure experiences.