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Zelda(Tribute to 1986 classic — Make “Zelda-style adventure” design)

Designer & Gameplay Engineer & Sound Designer

Keywords

Open Exploration | Dungeon Entry | Destructible Objects | Real-Time Pathfinding

OverView

A recreation of the 1986 classic, one of the earliest action-adventure and open exploration games. Players guide Link through Hyrule, exploring dungeons, solving puzzles, and fighting enemies. It combines open exploration, dungeon puzzles, and gear progression.

Credit & Specs

Team: Personal Project

Language: Terminal (C++)

Development Period: Mar 2025
Platform: PC
Genre: Single-Player / Action Adventure / Open Exploration

My Responsibilities

  • Implemented player movement, sword attacks, destructible objects, and enemy AI pathfinding in C++ terminal.

  • Explored how free exploration and gradual puzzle-solving combine to create lasting adventure experiences.

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