
Zijie (Aniki) Zhuo
Gameplay Engineer & AI Engineer &Technical Artist
Lined Pong (demo)
Designer & Gameplay Engineer & Sound Designer

Keywords
Mechanic Remix | Teleport Control | Timing Design | Collision Feedback | Fast-Paced
OverView
Lined Pong is a reimagined two-player competitive version of the classic Pong. Paddles can instantly teleport between eight fixed points, and both sides can bounce the ball to change trajectory, making strategies richer and pacing faster.
Credit & Specs
Team: 2-Person Team (Work with Jammie from usc)
Engine: Unity 2D
Development Period: Oct 2024
Platform: PC
Genre: Two-Player Competitive / Fast-Paced Duel / Mechanic Remix
My Responsibilities
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Innovated on the classic Pong with new mechanics.
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Designed timing restrictions for paddle movement.
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Developed dual-side UI and optimized interaction.
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Enhanced impact through sound effects and collision feedback.