
Zijie (Aniki) Zhuo
Gameplay Engineer & AI Engineer &Technical Artist
Portal(Tribute to 2007 classic — milestone in first-person puzzle design)
Designer & Gameplay Engineer & Sound Designer

Keywords
Spatial Mapping | Physics Puzzles | Puzzle Design | Level Flow | Logical Consistency
OverView
A recreation of Portal (2007), the iconic first-person puzzle game. Players use a “portal gun” to create two linked portals, solving puzzles through spatial transformation. Core mechanics revolve around physics-based logic puzzles, combined with GLaDOS’s satirical narrative.
Credit & Specs
Team: Personal Project
Language: Terminal (C++)
Development Period: May 2025
Platform: PC
Genre: Single-Player / First-Person Puzzle / Spatial Logic / Physics Puzzle
My Responsibilities
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Implemented portal space transformation, physics collision detection, object interactions, enemy detection, level transitions, and death conditions in C++.
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Explored how spatial jumps and logic puzzles merge, studying Portal’s breakthroughs in level pacing and physics-based puzzle design.