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Sisyphus's worst day (AGP)

Designer & GAMEPLAY ENGINEER

OverView

Sisyphus’s Worst Day (Again) is an isometric 3D puzzle game where you manipulate the environment and place clever traps to keep Sisyphus from ever reaching the summit.

Turn eternal punishment into your personal playground as you design devious systems, experiment with trap combinations, and trap the world’s most persistent worker in an infinite loop of failure.

Blending Greek myth with the absurdity of a 21st-century office grind, the game delivers a darkly comedic take on productivity, repetition, and the meaninglessness of… well, endlessly pushing that boulder.

Credit & Specs

Team: 40-Person Team(Work with Group from usc)

​Engine: Unity 3D
Development Period: May 2025 – May 2026
Genre: Single-player / Isometric View / Puzzle / Level Construction

My Responsibilities

  • Built main scene and lobby, made level selection, load and save system, and scene transitions.

  • Worked with other engineers to make traps, implemented behavior trees for AI player and traps.

  • Worked with artist on environment set up and other art VFX.

  • Designed and optimized the UI system for both in game and in lobby.

  • Optimize the game's efficiency and use FMOD to implement the sound of the game.

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