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Mario(Tribute to 1985 platformer milestone — globally influential)

Designer & Gameplay Engineer & Sound Designer

Keywords

Platformer Physics | Camera Scrolling | Collision

OverView

A recreation of the 1985 platforming landmark. Players control Mario to run, jump, stomp enemies, and clear levels, with classic items like mushrooms and fire flowers.

Credit & Specs

Team: Personal Project

Language: Terminal (C++)

Development Period: Feb 2025
Platform: PC
Genre: Single-Player / Platformer

My Responsibilities

  • Designed death and victory condition systems.

  • Implemented scrolling scenes and level boundary detection.

  • Programmed Mario’s jump and stomp collision logic.

  • Studied platforming physics feedback and pacing design.

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