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Zijie (Aniki) Zhuo
Gameplay Engineer & AI Engineer &Technical Artist
Mario(Tribute to 1985 platformer milestone — globally influential)
Designer & Gameplay Engineer & Sound Designer

Keywords
Platformer Physics | Camera Scrolling | Collision
OverView
A recreation of the 1985 platforming landmark. Players control Mario to run, jump, stomp enemies, and clear levels, with classic items like mushrooms and fire flowers.
Credit & Specs
Team: Personal Project
Language: Terminal (C++)
Development Period: Feb 2025
Platform: PC
Genre: Single-Player / Platformer
My Responsibilities
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Designed death and victory condition systems.
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Implemented scrolling scenes and level boundary detection.
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Programmed Mario’s jump and stomp collision logic.
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Studied platforming physics feedback and pacing design.
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