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Mario Kart(Tribute to 1992 classic — the Best kart racing designs)

Designer & Gameplay Engineer & Sound Designer

Keywords

Vehicle Physics | Ranking & Catch-Up | Track Detection | Drift Curves | Racing AI

OverView

A recreation of the 1992 party classic. Players race karts while collecting items (shells, banana peels, lightning, etc.) to create chaos or gain advantage. Racing mixed with unpredictable item strategy creates exciting, fun battles.

Credit & Specs

Team: Personal Project

Language: Terminal (C++)

Development Period: Apr 2025
Platform: PC
Genre: Single-Player / Racing / AI Competition

My Responsibilities

  • Implemented kart movement, acceleration, turning, drifting, track checkpoint detection, rival AI, and ranking system in C++.

  • Studied balance between speed and chaotic unpredictability.

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