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Zijie (Aniki) Zhuo
Gameplay Engineer & AI Engineer &Technical Artist
Mario Kart(Tribute to 1992 classic — the Best kart racing designs)
Designer & Gameplay Engineer & Sound Designer

Keywords
Vehicle Physics | Ranking & Catch-Up | Track Detection | Drift Curves | Racing AI
OverView
A recreation of the 1992 party classic. Players race karts while collecting items (shells, banana peels, lightning, etc.) to create chaos or gain advantage. Racing mixed with unpredictable item strategy creates exciting, fun battles.
Credit & Specs
Team: Personal Project
Language: Terminal (C++)
Development Period: Apr 2025
Platform: PC
Genre: Single-Player / Racing / AI Competition
My Responsibilities
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Implemented kart movement, acceleration, turning, drifting, track checkpoint detection, rival AI, and ranking system in C++.
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Studied balance between speed and chaotic unpredictability.
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