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Sumo Slam (Polished)

Designer & Gameplay Engineer & Sound Designer

Keywords

Fighting Framework | Hit Detection | State Machine | Impact Feedback | Competitive Battle

OverView

Sumo Slam is a high-tension sumo wrestling battle game. Players control sumo wrestlers in a ring, using moves like charge/block, charge-up/parry, and attempt to knock opponents off stage. Best of three rounds, the game emphasizes real-time reaction and mind games.

Credit & Specs

Team: 2-Person Team (Work with ethan from usc)

​Engine: Unity 2D
Development Period: Dec 2024
Platform: PC
Genre: Two-Player Competitive / Fighting / Real-Time Reaction / Skills

My Responsibilities

  • Designed diverse skill systems.

  • Programmed combat judgment logic.

  • Created effects and character details (e.g., blinking animations) to bring characters to life.

  • Enhanced combat intensity through sound and visual feedback.

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