
Zijie (Aniki) Zhuo
Gameplay Engineer & AI Engineer &Technical Artist
Sumo Slam (Polished)
Designer & Gameplay Engineer & Sound Designer

Keywords
Fighting Framework | Hit Detection | State Machine | Impact Feedback | Competitive Battle
OverView
Sumo Slam is a high-tension sumo wrestling battle game. Players control sumo wrestlers in a ring, using moves like charge/block, charge-up/parry, and attempt to knock opponents off stage. Best of three rounds, the game emphasizes real-time reaction and mind games.
Credit & Specs
Team: 2-Person Team (Work with ethan from usc)
Engine: Unity 2D
Development Period: Dec 2024
Platform: PC
Genre: Two-Player Competitive / Fighting / Real-Time Reaction / Skills
My Responsibilities
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Designed diverse skill systems.
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Programmed combat judgment logic.
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Created effects and character details (e.g., blinking animations) to bring characters to life.
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Enhanced combat intensity through sound and visual feedback.