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Cemented Dream (Mfa)

Gameplay Engineer & AI Engineer

Keywords

State Machine | Stealth | Sliding Movement | AI Search | Combat Behavior | Environmental Storytelling

OverView

Players take the role of “The Executor,” tasked with reviving an abandoned skyscraper by injecting vodka into its core. Within the ruins lurk hostile forces. Players must stealthily navigate the building, evade guards, and complete transfer missions. As vodka seeps into steel and concrete, hidden truths of the structure gradually emerge.

Credit & Specs

Team: 30-Person Team (Work with Group from usc)

​Engine: Unreal
Development Period: May 2025 – May 2026
Platform: PC
Genre: Single-player / Combat / AI Enemies / Stealth / Fast Movement

My Responsibilities

  • Built the player state machine, enabling smooth transitions between movement, hiding, stealth, and sliding states.

  • Enhanced enemy AI with laser-shooting and advanced search behaviors.

  • Designed spatial layouts within concrete architecture to create engaging pathways and varied exploration dynamics.

Art Concept

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