
Zijie (Aniki) Zhuo
Gameplay Engineer & Game System Engineer
Cemented Dreams (Mfa)
Gameplay Engineer & AI Engineer

OverView
Cemented Dreams is a 3rd person high-speed stealth game. In Cemented Dreams, architecture is not merely a backdrop but a hostile, sentient organism that observes, remembers, and reacts to the player’s every move. Walls, floors, and concrete extensions act as organic defense mechanisms, folding, merging, collapsing, and growing to obstruct progress. Through sliding attacks, the player use their body to shatter concrete humanoids spawned by the building, collects Vodka—a fluid refined from human consciousness—and injects it back into the living architecture, using its shifting structures to traverse deeper into the next space.
Credit & Specs
Team: 55-Person Team (Work with Group from usc)
Engine: Unreal
Development Period: May 2025 – May 2026
Genre: Single-player / Combat / AI Enemies / Stealth / Fast Movement
My Responsibilities
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Built the player state machine, enabling smooth transitions between different states.
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Enhanced enemy AI with laser-shooting and advanced search behaviors.
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Designed spatial layouts within concrete architecture to create engaging pathways and varied exploration dynamics.
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Combined shader and fmod to create the effect of landscape scanning.