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Zijie (Aniki) Zhuo

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​Designing systems,

building worlds,

and crafting immersive gameplay.​

Gameplay Engineer & Game System Engineer 

USC CS Games graduate and M.S. Computer Science student with game client development experience at Tencent IEG.

(UE5 C++ · Unity C# · Multiplayer Gameplay · Procedural Systems · Debugging & Performance)

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GAM JAMS
(Unreal / Unity)

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Co-developed 10 weekly 2D game demos across competitive, rhythm, and other genres; incorporated feedback from six rounds of playtesting to refine UI/UX and increase one prototype’s completion rate from 60% to 90%. Delivered two demos within 48 hours and prototyped a player-driven dynamic difficulty system to improve challenge balance and replayability.​

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SDL2 PROJECTS
(C++ / Terminal / SDL2)

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Rebuilt 12 playable C++ terminal-based prototypes inspired by classics such as Pac-Man, Mario Kart, and Portal, implementing FSM/A* AI, procedural generation, and optimized input and collision systems to support fast iteration.

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BOARD GAMES

(procreate / physical)

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Designed and built four physical board game prototypes across different genres, experimenting with distinct mechanics, player interactions, and gameplay ideas; iterated through hands-on playtesting to turn early concepts into fully playable tabletop experiences.​

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MODELING VFX

(Maya / houdini)

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Produced 3D assets and cinematic cutscenes in Maya, then built dynamic VFX in Maya and Houdini using procedural workflows to create more polished, immersive, and visually expressive scenes.​

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