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GAM JAMS

Polished and Demo

HELL MEME

Designer & Programmer

Info

Team: 5-Person Team (Work with Annika from UCB, ritsu from cU, bilbo from nyu, caroline)

​Engine: Unity 2D

Development Period: March 2025
Genre: Single-player / Action / Atmospheric Narrative / Linear Levels​

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My Responsibilities

  • designed and implemented the elevator scene.

  • Programmed door button logic and related animations.

  • Developed ghost spawning, movement, and interactive feedback systems.

  • Crafted the overall atmosphere, ensuring progression of tension and emotion.

  • Conducted gameplay testing to refine pacing and dramatic tension.

VOW OF OFFERING

Designer & Programmer

Info

Team: 2-Person Team (Work with Anna from usc)

​Engine: Unity 3D
Development Period: Aug 2024 – Dec 2024
Genre: Single-player / Puzzle / Adventure / Atmospheric Narrative / FPS

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My Responsibilities

  • Independently designed two core levels.

  • Programmed and implemented the “mirror reflection shadow” gameplay.

  • Developed AI following and laser detection systems.

  • Built visual puzzle mechanics.

  • Coded FPS combat module.

  • Optimized hit detection and camera shake parameters to enhance immersion and combat feedback.

  • Conducted three rounds of user testing, iterating and refining the gameplay.

SUMO SLAM

Designer & Gameplay Engineer

info

Team: 2-Person Team (Work with ethan from usc)

​Engine: Unity 2D

Development Period: Dec 2024

Genre: Fighting Framework / Hit Detection / State Machine / Impact Feedback / Competitive Battle

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My Responsibilities

  • Designed diverse skill systems.

  • Programmed combat judgment logic.

  • Created effects and character details (e.g., blinking animations) to bring characters to life.

  • Enhanced combat intensity through sound and visual feedback.

DRIFTING

Designer & Gameplay Engineer

Info

Team: 2-Person Team (Work with Brian from usc)

​Engine: Unity 2D
Development Period: Sep 2024
Genre: Two-Player Competitive / Drift Racing Battle

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My Responsibilities

  • Designed and implemented the shadow trail system and track layout.

  • Tuned drifting feel, refining physics parameters to ensure both speed and challenge.

  • Added dynamic sound effects to enhance immersion.

ESCAPE MAZE

Designer & Gameplay Engineer

Info

Team: 2-Person Team (Work with Mary from usc)

​Engine: Unity 2D
Development Period: Oct 2024
Genre: Two-Player Competitive / Maze Escape / Skill Duel

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My Responsibilities

  • Designed maze structure and interactive skills.

  • Implemented character growth and sprint logic.

  • Built UI interface and balanced skill parameters to ensure urgent yet fair pacing.

  • Designed and integrated collision sound effects.​

LINED PONG

Designer & Gameplay Engineer

INFO

Team: 2-Person Team (Work with Jammie from usc)

​Engine: Unity 2D
Development Period: Oct 2024
Genre: Two-Player Competitive / Fast-Paced Duel / Mechanic Remix

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My Responsibilities

  • Innovated on the classic Pong with new mechanics.

  • Designed timing restrictions for paddle movement.

  • Developed dual-side UI and optimized interaction.

  • Enhanced impact through sound effects and collision feedback.

RUNNING SNAIL

Designer & Gameplay Engineer

INFO

Team: 2-Person Team (Work with Lynk from usc)

​Engine: Unity 2D
Development Period: Nov 2024
Genre: Single-Player / Rhythm / Survival

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My Responsibilities

  • Designed rhythm detection mechanics.

  • Implemented interactions between cars and snail.

  • Introduced rhythm and ambient sound effects, immersing players in the “slow survival” tension.

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BALLON RACE

Designer & Gameplay Engineer

INFO

Team: 2-Person Team (Work with Denise from usc)

​Engine: Unity 2D
Development Period: Sep 2024
Genre: Two-Player Competitive / Resource Management

My Responsibilities

  • Designed the core loop (collecting vs. avoiding).

  • Implemented item and obstacle systems.

  • Developed helium shrinking and speed boost logic.

  • Added sound feedback to make each supply and collision more intense and rewarding.

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