
Zijie (Aniki) Zhuo
Gameplay Engineer & Game System Engineer

Zijie (Aniki) Zhuo
Gameplay Engineer & Game System Engineer | USC CS Games
Designing systems,
building worlds,
and crafting immersive gameplay.

TENCENT IEG Game Client Development INTERN
(Unreal|C++ |Blueprint|Typescript)
Evaluated multiplayer synchronization approaches and built round-based UE5 gameplay prototypes. Redesigned a tile-based procedural generation pipeline, reducing 300×300 map generation time from 30 seconds to 6 seconds. Audited and refactored 107 Blueprint assets into C++, improving maintainability, reusability, and system modularity.

Hamster Mapster
(UNITY 3D|30-person)
Implemented a 23-state player FSM, a 9-state enemy FSM, event-driven interactions, four-player split-screen, and multi-camera management.

Sisyphus’s Worst Day (again)
(Unity|40-person)
Designed save/load and item-lifecycle systems, and built menu and scene flow across four chapters and seventeen levels.

Cemented Dreams
(Unreal|55-person)
Built a terrain-scanning exploration system and an 8-panel UMG debug overlay. Profiled runtime bottlenecks and reduced level frame time from 23.4 ms to 19.2 ms.



