
Zijie (Aniki) Zhuo
Gameplay Engineer & Game System Engineer
Hamster Mapster (mfa)
Gameplay Engineer

OverView
Hamster Mapster is a fast-paced, chaotic local multiplayer party game where players shape the battlefield itself. As adorable hamsters, you start each round on a freshly generated map then scavenge for items. Each minigame arena is built from your environment using five distinct map biomes. Choose the terrain that best suits your items, combine them strategically, and adapt in real time.
Win three minigames to claim victory if your friendships survive the chaos.
Credit & Specs
Team: 30-Person Team (Work with group from usc)
Engine: Unity 3D
Development Period: May 2024 – May 2026
Genre: Multiplayer / Adventure / Party / Combat / Exploration
My Responsibilities
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Worked on the player's state mechine and enemies' state mechines.
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Designed and implemented the item system on both interactive side and ui side.
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Worked with artiests on VFX and other art effects.
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Animated the rig of the player and enemies.
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optimized the efficiency of the game.