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Board Game

Before Dawn

Independent Planner & Designer & Producer & Playtester

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Team: Personal project, Special Thanks: Annika from UCB
Development Period: Apr 2025 - Aug 2025
Genre: Multiplayer / Large-Scale Strategy / Deduction / Multi-Phase Contest / Resource & Territory Control / Intelligence Bluffing / Final Battle

My Responsibilities

  • Independently planned rules and world-building, designing 4 standalone subsystems + 1 integrated grand system.

  • Wrote narrative backstories and multi-phase scripts.

  • Built skills system and balanced numerical parameters.

  • Produced item cards and physical prototypes.

  • Organized playtests to refine rules and balance narrative immersion with strategic depth.

Sands of time

Designer & Playtester

My Responsibilities

  • Designed the overall dual-timeline gameplay system.

  • Planned terrain and enemy categories.

  • Built trap and mechanism systems.

  • Produced and balanced certain items.

  • Organized playtests to optimize cooperative experience and balance challenge with teamwork.

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Team: 4-Person Team (Work with Adis, Lan, shan from USC)
Development Period: Nov 2024

​Platform: Board Game
Genre: Multiplayer Co-op / Puzzle / Timeline Interaction

hidden masterpiece

Designer & Playtester

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Team: 4-Person Team (Work with Adis, shan, Youngje from USC)
Development Period: Oct 2024
Genre: Two-Player Competitive / Turn-Based / Spatial Placement / Scoring Duel

My Responsibilities

  • Designed diverse scoring patterns and balanced mechanics.

  • Built the fragment placement and territory occupation logic.

  • Organized user testing to refine pacing and enhance depth of strategy and engagement.

The Road to dining hall

Designer & Playtester

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Team: 4-Person Team (Work with caroline, chengyuan, hugo from USC)​
Development Period: Sep 2024

Genre: Multiplayer Competitive / Turn-Based / Random Events

My Responsibilities

  • Designed and implemented special items and event mechanics (speed boosts, slowdowns, traps).

  • Organized multiple rounds of user testing to balance chaos and fairness.

  • Led iteration of the item system.

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